I was wondering if someone could point me to a document that describes how
to convert between the Material Node in VRML to a simple color model that
Renderware or Reality Lab support.
VRML supports:
ambientColor 0.2 0.2 0.2 # MFColor
diffuseColor 0.8 0.8 0.8 # MFColor
specularColor 0 0 0 # MFColor
emissiveColor 0 0 0 # MFColor
Renderware and Reality lab only support one RGB color value for a shape.
If I am missing something basic, please let me know.
Thanks,
Alan Steremberg
[email protected]