Re: LANG: VRML 1.x Binary Format Proposal

Syndesis Corporation ([email protected])
Tue, 30 May 1995 21:08:05 -0500


>Why does your VRML cube get *bigger* when stripped?

Hmm. Must've cut-and-paste the wrong number. Here's the correction:

3DS VRML(f) VRML(s) Inventor(b) Inv.gz
birdwlk3 80,186 166,037 124,337 94,628 23,838
cube 2,265 1,201 970 732 358
^^^

LightWave Imagine DXF Sense8 NFF Wavefront
birdwlk3 56,476 108,056 581,458 118,273 105,346
cube 436 676 2,312 639 557