If I use:
Def BodyMaterial Material { }
And then have a
USE BodyMaterial
in car.wrl
I should be able to specify the color and properties of just the
car's body...
I could have one WWWInline call in the body material and then another
Call up car.wrl ... this way I could use car.wrl to make a red car
a blue car, and a glass car....
If VRML 1.1 adds the ability to change a node we could have
car.wrl at a big archive, call it up and CHANGE BodyMaterial and
CHANGE Wheels, etc. , etc. In this way the archives could
have several generic objects, and an Index of the objects and their
named nodes that could be changed..
Using this Index one could turn a generic object into an
individualized object....