Re: Common Objects
Robert DiFalco ([email protected])
Mon, 29 May 1995 21:45:33 -0700
>I'd prefer us NOT to have multiple objects in a single .wrl, the
>granularity we have for downloading files is great, and allows clever
>things like opening multiple channels, caching one file and not another
>etc.
That all depends on what your definition of an object is. Certainly, from
some perspectives, a world will contain many objects. It all depends on your
view of the word. It shouldn't effect the efficiency of client and server
software.
Robert