Re: Coordinate System
Help Chuck Kosta ([email protected])
Thu, 25 May 95 10:23:29 EDT
> 
> I've been watching this debate rage for a while now.
> 
> I know next to nothing about x,y,z planes - I'm just a humble user.
> 
> As a suggestion guys - it would be a simple matter to include a broser
> preference to dictate two things:
>         1) User preference for 'Initial World Orientation' -> Map/Horizon
>         2) VRML compatibility -> VRML 1.0 (x,y,z), VRML 2.0 (y,x,z), VRML ?
> (z,y,x)
>                 (and 6 other combinations I guess) :)
> 
> As a user, I think that'd keep me happy.
> 
> Maybe a VRML tag (invisible to the user) of 'X,Y,Z Coordinate Ordering'
> could be included in the language and then interpreted by the browser?
> 
> Just some thoughts.
> 
> Regards, Andrew.
> 
> 
This reminds me of some similar work in text displays in 3-Space.  Maybe
we could create a world "UP VECTOR".  The vector would tell which way is up.
This could be used by the renderer or used by navigation aids. 
Chuck