Re: Coordinate System

Help Chuck Kosta ([email protected])
Thu, 25 May 95 10:23:29 EDT


>
> I've been watching this debate rage for a while now.
>
> I know next to nothing about x,y,z planes - I'm just a humble user.
>
> As a suggestion guys - it would be a simple matter to include a broser
> preference to dictate two things:
> 1) User preference for 'Initial World Orientation' -> Map/Horizon
> 2) VRML compatibility -> VRML 1.0 (x,y,z), VRML 2.0 (y,x,z), VRML ?
> (z,y,x)
> (and 6 other combinations I guess) :)
>
> As a user, I think that'd keep me happy.
>
> Maybe a VRML tag (invisible to the user) of 'X,Y,Z Coordinate Ordering'
> could be included in the language and then interpreted by the browser?
>
> Just some thoughts.
>
> Regards, Andrew.
>
>
This reminds me of some similar work in text displays in 3-Space. Maybe
we could create a world "UP VECTOR". The vector would tell which way is up.
This could be used by the renderer or used by navigation aids.

Chuck