Another thought is what orientation should the coordinate
system be in. I realize why people like the X-right, Y-up,
with Z perpendicular to the screen, mostly because they are
used to seeing this on graph paper and it extends very nicely
to the screen. I think that we need to make a paradigm
shift when we go into 3-d, and rather than making the global
cartesian system conform to the 2-d stuff we have been using,
something intuitive to the 3-d world would be appropriate.
My feeling on what may be more explainable to the average
person coming into 3-d is X-forward, Z-up, now using the
right hand rule we can say Y is to the left. The reason
this makes sense to me is I can look at the ground I am
travelling over in the 2-d sense of x-y and add the height
with z. Just some thoughts.
Brett Weichers
[email protected]
Dynamics consulting available.
(Flight, Ground Vehicles, or Mechanisms)