Re: TOOLS: Virtus Walkthrough Pro 2.0 and VRML 1.0

James Waldrop ([email protected])
Sat, 20 May 1995 12:35:06 PDT


Timothy F. Rohaly wrote:
>On May 20, 0:42, James Waldrop wrote:
>> Subject: Re: TOOLS: Virtus Walkthrough Pro 2.0 and VRML 1.0
>>
>> Michael Llaneza wrote:
>> >2) This is also a good argument for adding curved shapes to VRML 2.0
>>
>I don't know what spec you are looking at :-)
>If you are saying that Sphere and Cone and Cylinder are curved shapes,
>well, yeah, I guess you are sort of right. However, you can't do a whole
>lot with these (sans boolean operations). But Michael clearly was
>refering to NurbsSurface and NurbsCurve nodes.

Yeah, I'm talking about Sphere, etc, which I'm finding quite handy.
And if anyone is "clearly" talking about NurbsCurve they should say
that, instead of saying "VRML has no curved shapes."

James