Space and Speed

Frank Paul Giuliano ([email protected])
Sat, 13 May 95 02:36:41 EDT


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Name: Frank Paul Giuliano
E-mail: [email protected] (Frank Paul Giuliano)
Date: 01/29/95
Time: 00:31:13

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It seems to me that you will need at least a 128k isdn capable line and a 120 mhz computer to actually make use
of vrml. For the majority of people out there in "reality" this is just not practical at the moment. What is
practical though is getting a larger dedicated hard drive for the sole purpose of traveling through vrml.
(this may have been discussed already, and if so i apologize, but i've been away for a few weeks so please
forgive) To add to that idea, is to have people leave their systems online overnight and otherwise when not in
use, and when new vrml sites develop, the information is automatically dl'ed to all systems currently online
and not being used. As this information is being dl'ed, the computer renders the various scenes overnight, and
adds the graphics and rendering info to the drive. This will greatly improve performance on all systems, and
will dramatically cut down on online time.

Another valuable feature that this route may have is a sort of warehouse of commonly used bitmap images, much
the same that Stanford now has for html. Instead of having to get the information each time, the system will
now realize that bitmap XXX is on the system and will use that to map the scene, and if not, dl the new map and
add it to its list.

This is just a beginning to a thought i had, so any criticisms and/or comments are greatly appreciated.