> Yes!
>
> This is an extremely important issue for VRML browsers to work well and
> to work with as many different HTML browsers as possible.
Here's another one of my famouse antimatter posts:
HTML in a VRML browser? I can imagine a large plane, on the surface of
which is the HTML output. I can walk around on top of the page. The links
stick up as raised text about the height of a curb. Step on one, and you
fall through onto the remote page. (Okay, so that's too much walking around.)
Version 2: You get a skateboard, and go whizzing around on the document.
To go through a link, you have to do an axle grinder on the edge of the
raised text. We may want to make beveled edges on the text so nobody gets
hurt. I have no idea what happens if you fall off the board into a link.
You would probably have to use the Back button to go back to the previous
page and get your skateboard.
Hmmm. Kind of juvenile.
Version 3: Each page floats in space. If you click on a link, the next
page appears behind, and somewhat to the side of the current page. You
move around the edge and look at the new page. If you want to go back you
just step backward. Form far enough away, a long Web surfing session
should look like a cloud of pages. The pages are refreshed from cache (or
remotely) only when you are close enough to see the page's face well.
GopherVR kind of does this now, but all they do is put the title of the
document on a page so thick it looks like a tombstone. I want the actual
page displayed.
"It's ... it's full of pages!" - apologies, "2001, a Space Odyssey"
---
Andrew C. Esh mailto:[email protected]
Computer Network Technology [email protected] (finger for PGP key)
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