Correct - actually, how it is meshed should be left to the browser -
generally it would be triangulated as it is impossible to construct
such a height map from planar quads. By skipping over grid points,
browsers could implement some crude form of level-of-detail by
effectively under-sampling the grid.
> Texture Binding would be to the elevation points.
Yes. Material binding would also be to the elevation points. a
PER_VERTEX binding allows colors to be cooked into the mesh (colors
calculated according to elevation, for example) which can the acts as
a base color for textures applied.
>>-------------------------------------<<
Steve Ghee ( [email protected] )
Director of Technology
Division Ltd
19 Apex Court
Woodlands
Almondsbury
Bristol, UK
BS12 4JT
Tel : +44 1454 615554
Fax : +44 1454 615532
>>-------------------------------------<<