>
> My vote would be to add Inventor style tri-meshes in the next release.
I like tri-meshes too, but again, the server has to send values for x and y
for each vertex. This is what i'm trying to avoid with the ElevationGrid node.
>
> This brings up another point. There are a number of useful features that have
> been shot down in this group by people who have to get a product out of the
> door. To appease these pragmatic concerns, but to also get in good features,
> what do people think about trying to have a 1.1 release? I'm concerned about
> having these features lumped in with the 2.0 release.
>
We won't be doing anybody any favors by putting out product that is slow
to the point of being unusable. If it takes 5 megabytes to represent
a 200 by 200 elevation grid, people are gonna wonder what the great benefit
of 3D is when it takes so long to download a scene. We may as well just
point people to Quicktime VR and forget about true 3D.
jim terhorst (MountainTop::Computing) [email protected]