While I think latency is a problem, I don't think this is a good example.
There will be cases where interaction and telepresence is impractical.
Taking a minute for message transfers will make ANY scheme unreasonable.
One interesting way to combat latency is with a simple restriction on
object interaction. If a user could interact with an object only when
s/he grabs it then the grab operation could have a ACK model, preventing 2
users from interacting with a single object. If 2 users try to grab an
object at the same time, one will win and will get the ACK, the other will
not. This is essentially how the "baton passing" in InPerson works. The
overhead would not be bad because the ACK would occur only during an
object grab.
Is this an unreasonable restriction?
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