Here are some interesting points that came up which should be part of the 
discussion, IMHO:
1) One question raised involves how VRML can achieve true multi-user 
interactivity. Of course, VRML 1.0 has very little provision for 
interaction; this was understood when it was drafted. Someone on the chat 
mentioned the use, in 2.0, of some kind of interaction node (or class of 
nodes?) which would allow object interactions. Unfortunately, there seems 
to be a problem: can a static .WRL file, even with the 2.0spec, truly 
handle interactivity? 
We think that between two objects which are programmed, the .WRL file which 
the clients download will specify fully how the objects act and/or 
interact under given conditions. But when you add the human factor - i.e. 
actual users (or avatars, of SnowCrash fame) - a simple static .WRL file 
doesn't cut it for interactivity. All of the sudden, you must have a 
sophisticated client/server setup to allow the passage of messages 
between clients in a net-friendly manner.
2) Another important factor. Many people on IRC last night have read 
SnowCrash, so I'd like to use that as sort of a philosophical branching 
point. Are we moving towards one big world (i.e. a metaverse) or are we 
heading towards a number of different worlds (i.e. the current situation 
with MUDS/MOOS/MUSHS/etc).
Discussion?
--                                 --                                  --
    Dave Peck     http://www.mbhs.edu/~dpeck/     Macintosh Programmer   
          "Weep for the future. Weep for us all..." - Babylon 5