DIS only provides *minimal* support for interactive simulation. Entities
(participants) have specific types that are essentially hardcoded. You can't
say "entity 5 is a bird", you have to say "entity 5 is type 534256". For DIS
to work, all parties must cooperate WRT exercise, entity, and location. There
is also no common scene database format defined for DIS, tho there are many
proposals being considered.
If VRML ever goes dynamically interactive, we're probably stuck with the
server (maybe a cluster if things get *really* complicated) feeding updates
to the VRML browser on a regular basis, and controlling what kinds of actions
can be taken.
There may be some Good Things we can inherit from DIS, such as the dead-
reckoning facilities, but the fundamental design of DIS is flawed in a
non-coordinated environment (which isn't what DIS was designed for).
-- ______________________________________________________________________________Mike Sweet 2D & 3D Software for Easy Software Products (301) 994-0377 Silicon Graphics, Inc. 20778 Wolftrap Street [email protected] Workstations Lexington Park, MD 20653 http://www.easysw.com ______________________________________________________________________________