Re: Back to Basic

Chris Hall ([email protected])
Sun, 16 Apr 95 19:29:00 PDT


Much the same argument about simplicity can be ablied to the complexity of
scenes - if a particular platform cannot spin - or otherwise move the camera
about a scene in real-time, then maybe it should only display (for example)
a bounding box representation when the scene is in motion. When the scene is
static, then the browser can go ahead and render in the best quality which
it supports...

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From: oconnor
To: www-vrml
Subject: Re: Back to Basic
Date: Saturday, April 15, 1995 2:54PM

I agree with you. But for those "underpowered" systems, they simply turn
off the options. Sounds won't bounce of walls, light won't reflect, they
lose detail...etc..etc.. VRML can be parsed ANYWAY a client so choses
(well.. almost anyway). But you must put the capabilites there for the
"high-end" systems. We need to give VRML the ability to do EVERYTHING.
How much of that information the designer uses, or the client interprets
is up to each individual.