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From: oconnor
To: www-vrml
Subject: Re: Back to Basic
Date: Saturday, April 15, 1995 2:54PM
I agree with you. But for those "underpowered" systems, they simply turn
off the options. Sounds won't bounce of walls, light won't reflect, they
lose detail...etc..etc.. VRML can be parsed ANYWAY a client so choses
(well.. almost anyway). But you must put the capabilites there for the
"high-end" systems. We need to give VRML the ability to do EVERYTHING.
How much of that information the designer uses, or the client interprets
is up to each individual.