VirtualVegas has a couple small ditties up, a simple 
couple-dozen-polygon slot machine, and a rotating copy of their 
"VirtualVegas" logo.
Yes, that's right, rotating.
I looked at the source, and saw the following:
	RotationXYZ {
	    axis	Y
	    angle	103.891 =
		ElapsedTime {
		    timeIn	797231363.497977 =
			GlobalField {
			    type	"SFTime"
			    realTime	797231363.497977
			}
			. realTime
		    speed	0.4
		}
		. timeOut
	}
I tried but I couldn't find any references in the VRML draft spec
(http://www.eit.com/vrml/vrmlspec.html) specifying anything having to do with
"time".  Uh, what gives?  I realize that WebSpace probably really 
implements Inventor as a superset of VRML, but if people start creating 
scenes labeled as VRML 1.0 which contain constructs *not* implemented by 
other fully valid VRML browsers, we have a problem.  This is the 
"Netscape Tags" problem all over again.  
If those bits of funcitonality are labels as experimental, *no* problem.  
If they are a part of all the *toVRML converters we'll see....
	Brian
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