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David Peck
http://www.mbhs.edu/~dpeck/
Macintosh SW Games Programmer
"Weep for the future. Weep for us all..." - B5
On Wed, 5 Apr 1995, steve wrote:
>
> > I envision this system as the renderer and interaction parts of a VRML-like
> > system split out, with a defined API, common across platforms and
> > implementations. The main reason I think this kind of system is a good idea is
> > because it lets people who build renderers build great renderers, and lets
> > people who write parsers, language tools, multi-person interactive spaces
> > (M**'s), etc, concentrate on them, not on rendering concerns, or how to map a
> > mouse click into 3-d space. It makes hacking a new 3-d paradigm more plausible
> > than it is currently.
>
> You have just described dVS - this is a commercial VR product
> available from Division Inc, North Carolina. I have received a number of
> requests recently on the dVS architecture, and I am preparing a paper
> which I will circulate soon.
>
> Steve
>
> >>-------------------------------------<<
> Steve Ghee ( [email protected] )
> Director of Technology
>
> Division Ltd
> 19 Apex Court
> Woodlands
> Almondsbury
> Bristol, UK
> BS12 4JT
> Tel : +44 1454 615554
> Fax : +44 1454 615532
> >>-------------------------------------<<
>
>
>