Yes, both of these are necessary in order to do good, pretty VR. But
VRML 1.0 is basically proof-of-concept; making sure the basic underlying
notions work. 2.0 is really the right place to be worrying about making
the results really pretty.
Remember, HTML 1.0 was quite basic; the really cool stuff, that made
it really *useful* (eg, forms) didn't come in until 2.0. (Well, until
Mosaic anyway.) Similarly, VRML 1.0 should be a minimal set, to show
off the potential. Once we've demonstrated that the idea works, we'll
have time to make the thing really hum. Frankly, there is a *lot* that
will need to be added in order to do that (I expect that we're going
to decide to add a large fraction of Inventor's functionality); if we
start that now, we're never going to get that all-important
proof-of-concept out the door...
-- Justin
Who has watched *far* too many projects
collapse because of the desire to get
everything into the first release...
Random Quote du Jour:
"Q: Is there a proper procedure for asking the support staff questions?
A: Questions will not be answered by the support staff unless the
proper procedure is used."
-- Christopher Welty