Kevin,
I do believe we can have the best of both worlds. Texture mapping text
onto a transparent polygon is visually equivalent to true 3D
(polygonal) text. I think the important thing is to provide the 3D
text primitive in the VRML specification. Whether a VRML broswer uses
3D text primitive is rendered using texture mapping onto a polygon or
true 3D (polygonal) text can be implementation specific.
By the way, I not sure I would qualify software rendering of textures as
"free". If nothing else, you run into very serious memory swapping issues
when you start using large Textures in an environment. More importantly, I
believe that 3D hardware acceleration will be on every machine sold (PC,
Mac, Unix, etc) within 2 years. These will have good polygon performance,
but because of the economics of the memory required, I can't imagine that
low end machines would provide substantial texturing capabilities.
Len Wanger -- [email protected]
Project Sequoia 2000
San Diego Supercomputer Center