Re: VRML, the client and the third component

Jan Hardenbergh ([email protected])
Tue, 06 Dec 94 15:35:00 E


> Take a dig through the archives;

Yes, I looked through the series: Re: VRML MUD's & Interaction

> As I recall, we sort of tacitly
> decided not to decide this issue quite yet -- first, we're going to
> worry about getting the basic viewer technology up and running, then
> worry about the harder problems like this...

That's fine. But this sort of global picture needs to be kept in the
spec/FAQ/...

I'm all for staying focussed on VRML 1.0, as long as we have a big picture.

-Jan