1995 Symposium on Interactive 3D Graphics
In cooperation status anticipated from ACM SIGGRAPH.
Symposium Specifics Important Dates
9th - 12th of April 1995 Abstracts for contributed papers due: 15 Oct. 94
Monterey, California USA Acceptance notification: 15 Nov. 94
(Proceedings at the symposium.) Final papers for proceedings due: 20 Dec. 94
The focus of the symposium is on the topic: Where is the frontier today in
real-time, interactive 3D graphics ?
The purpose of the symposium is to look at what research groups are doing with
their high-performance, real-time, interactive graphics systems, to find out
what special purpose graphics engines and input/output devices
are on the drawing board, to discuss which are the most user-friendly paradigms
for interaction with such systems and to learn what applications are still
waiting for an appropriate 3D interactive system.
The symposium will consist of technical sessions in which formal papers are
presented and discussed, and of hands-on demonstrations where research groups
and vendors of equipment demonstrate the state-of-the-art in this field.
We are particularly interested in such notions as:
-- moving through virtual worlds, i.e. visual simulation systems that move us
through buildings or cities, over terrain or over the sea at multiple updates
per second;
-- interactively shaping, building or sculpting objects; or
interactive assembly and manipulation of systems of parts,
with consideration of ease of use, precision, and physical constraints;
-- graphics hardware for high performance interactive displays; novel input
technologies such as gloves, bodysuits and tracking systems; display
technologies such as projected stereo, head mounted displays, and true
volumetric 3D displays;
-- techniques for interacting with and displaying information
and data in 3D, i.e. methods for displaying non-spatial data such
as abstract relationships.
-- 3D graphical toolkits and user interface paradigms; higher level methods for
prototyping, implementing, and verifying 3D graphics applications.
Finally, we solicit contributions concerning systems that demand
real-time graphics performance that is not currently achievable,
along with recommendations for the development of future
hardware and software architectures that may meet this demand.
Symposium Chair
Michael Zyda, Naval Postgraduate School
Program Co-Chairs
Pat Hanrahan Jim Winget
Stanford Silicon Graphics
Fundraising Chair
S. Kicha Ganapathy, AT&T Bell Labs
[email protected]
(908) 949-7860
Paper Submissions and Requests for Registration
Prospective authors should submit 6 copies of an extended abstract and
a short videotape (if appropriate) to the address below on or before the
15th of October 1994. The abstracts should be 3 to 6 pages long and reflect
what will be contained in the final 8 to 12 page paper in the proceedings
and in the 25 minute presentation at the symposium. Abstracts should
clearly state what has been achieved and how this makes a contribution to
the advancement of the state-of-the-art in interactive 3D graphics.
Authors of papers describing systems are strongly encouraged to submit a
videotape demonstrating their system in action. This videotape should show
key features of the system, but need not be "professional" quality.
Abstracts and papers to:
Pat Hanrahan
1995 Symposium on Interactive 3D Graphics
Stanford University
Department of Computer Science
Stanford, CA 94305-4070
Requests for registration forms should be E-mailed to:
Michael Zyda
[email protected]
Naval Postgraduate School
Code CS/Zk, Dept. of Computer Science
Spanagel Hall 516
Monterey, California 93943-5100
(408) 656-2305
(408) 656-2814 (fax)
The symposium is limited to 250 registrants. The registration fee for the
symposium is $300 ($350 after January 31, 1995) and $100 for students.
That fee includes the proceedings, reception, banquet and lunches.