What's the difference between this "coordinate system"
(as you call it) and a rather limited brand of transform?
You are still implicitly defining a standard coordinate
system ("horizontal" relative to what?).
The notion of coordinate system becomes more meaningful
when your virtual reality is inside other manifolds, where
the choice of coordinates is more arbitrary -- to the extent
that different choices might not even be related by the
projective transforms that graphics hardware can quickly compute.
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Paul Burchard <[email protected]>
``I'm still learning how to count backwards from infinity...''
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