Re: PHIL: Performance Baseline for VRML-capable Machines

Anthony Parisi ([email protected])
Wed, 15 Jun 1994 11:54:24 -0700 (PDT)


>
> <[email protected]> writes:
> >
> > To make this language even more device independent, or at least
> > more low-end accessible while still providing the same power,
> > could there perhaps be a way to have the host end determine how
> > much detail they need, for example, allowing filled polygons, but
> > not texture-mapped ones? ...
>
> One would want this capability apart from platform power issues; it's
> analogous to choosing between draft-quality and presentation-quality
> output from a doc package. The VRML scene description would not vary, the
> user would just select the detail level with a control panel
> on the display side.
> Thanks,
> -TW
>
>

Yes, exactly. Which is why things like texture maps would be included as
achnors; the viewer could determine which texture map (if any) to pull
over the next based on user preference and desktop platform capabilities.

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tony parisi
[email protected] "In cyberspace, no one can hear you type"
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